Shattered Halo
A downloadable game for Windows
About the game:
In a realm inbetween worlds ( inbetween earth, haven and hell) a warrior is sent on a mission by the havens.
After a great war between angels, demons and all manner of creatures. The archangel Stephie's halo was shattered into multiple pieces. Now the demons are using those pieces (as they possess great power) to cause trouble in all realms. You are summoned to the world between worlds so you can fight these demons and find all the halo's pieces.
log 01
This is literally my first ever game. And its been a real ride of making, dismantling and remaking some parts. The game itself has not yet gone far and it is still, more bare bones than clothed flesh. And juggling work, school and making the game makes it a little more challenging but i hope i can push through.
I am hoping you guys can check out my so empty prototype and maybe give me pointers and suggestions to help me grow as a game developer. So please feel free to assist me where ever u can.
Log 02
Had to stop for school (mid terms) but for now am back at it again. I do not think i have improved much on my game development or animation, but i sure have tried. So in this build. I realized that an open world is a sort of big scope for a first timer like me so i changed my world to a nioh like path following game. I tried improving my animations and characters (bot& playable and protagonists). I haven't implementd much of mystory in the game and working on it as we speak/type. I also tried to improve on my menu.
Oooh and thank you guys for downloading my previous prototype. And the advise i got i am doing my best to implement it. I also think my game will have a lot of alterations in the futer that it might end up looking so different. But i hope those chanhes will be improvements
Status | Prototype |
Platforms | Windows |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | studio.nurdyME!! |
Genre | Role Playing |
Tags | Action-Adventure, Anime, Unity |
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Comments
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I mention a lot in the video but I can drop a quick list here:
-Add some music and sound effects, even if generic they help a lot with the experience.
-Lock the mouse in the screen, i helps with aiming and general game control
-Maybe don't let the player move the camera in the main menu.
-Jumping is fun.
-Maybe an introduction explaining the story at the beginning of the game
Best of luck in your gamedev journey!
Thank you for your suggestions, i will try to work on them. Sorry for the late reply. School was...well school.